The following is a list of select features and capabilities of Voxel Link (VL):
- Section sizes, cambers, studs, reactions, and moment connections (extensions and stubs) are tracked for all beams.
- Import settings allow for different start/end connection symbols for beam moment connections and stubs
- Section sizes, rotations and global/user override column splices for columns
- Column offsets - sloping roofs and dropped columns at foundations
- Sloping columns (multiple floors)
- Hanging columns (multiple floors)
- Vertical braced frames
- Joists and joist girders
- Story names and elevations
- Updating of all RAM data for all of the above items
- Revit parameters (like y or z Offset Value) outside of the ones directly related to the tracked items above are ignored so you can make some real-world adjustments to your model and have them respected on subsequent updates
- RAM floor types used multiple times
- Multiple RAM models can be imported into one Revit model. However, one RAM model imported into multiple Revit models is not supported.
- User specific settings for each RAM model are remembered between sessions.
- Unity check warnings during placement. Green traffic lights in RAM manager do not guarantee all unity checks are < 1.0
- On the fly import of Revit families for all structural framing during all initial and update runs
- Automate annotation of structural framing plans and members (if desired) related to a RAM model. Non-RAM plans/members are ignored.
- Revit-like beam annotation settings using your corporate standards with the addition of a min reaction value eliminating the 1k, 3k, etc. reactions that clutter up drawings.
- VL is work sharing and cloud friendly.
- A status bar is provided for beam and column processing as well as framing plan annotation, so you know what VL is working on and how far it has to go.
- Ability to ignore lateral design results for early schematic design framing plans before a lateral system has maybe even been selected.
- The imported RAM model can be shifted vertically when a framed story in RAM must be at a different elevation.
There are extended discussions about some of these features in the Import section of the knowledge base.